These crude devices can only fire once before reloading, are prone to failure, and only the most low-tech savage or desperate renegade would generally fight with one. When they do strike however they are deadly against Unarmored foes.
|Basic||30m||S/-/-||1d10+2i||0||1||5Full||Primitive, Unreliable, Inaccurate||7Kg||30||Common|
Natural Musketeer: If you come from a Feral World, you may reload this weapon in 2Full turn, and upon acquiring Professional Musketeer, you may reload in half a turn
Craftable: you may craft this weapon by acquiring two pieces of wood and two pieces of metal.
Skill: to craft this you must possess the Trade(Weaponsmith)