Some Scum prefer thievery, guile and lies to get what they want rather than risk open violence (a bullet to the back is a different matter however). Skulkers often consider themselves a cut above the rest of the underworld, with an arrogant disdain for "Dog Work".
Skulker Characteristics[]
WS | BS | S | T | Ag | Int | Per | WP | Fel |
23 | 28 | 30 | 30 | 40 | 30 | 27 | 25 | 30 |
Skulker Profile[]
Wounds: 10
Movement: 4/8/12/24
Skills: Awareness(Per), Carouse(T), Climb(S), Common Lore (Imperium) (Int), Concealment(Ag) 10+, Deceive (Fel) 10+, Dodge(Ag) 10+, Evaluate(Int), Inquiry(Fel), Intimidate(S), Security(Ag), Shadowing(Ag), Silent Move(Ag) 10+, Speak Language (Low Gothic) (Int), Trade(Drugs) (Fel)
Talents: Melee Weapon Training (Basic, Primitive), Pistol Training (Las, SP), Basic Weapon Training(SP), Rapid Reaction, Sprint.
Weapons: Mono Knife(3m; 1d5+3 R; Pen 2), Compact Silenced Stub Automatic (15m; S/3/-; 1d10+2i; Pen 0; Clip 4; Reload Full)
Gear: Cool Clothing, 2 Stub Auto mags, Multikeys, 1d5 Thrones
Threat Rating: Hereticus Minoris